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Dependency Injection vs Factory Pattern

The Factory Design Pattern and Dependency Injection (DI) are both design patterns used to manage object creation and dependencies in software development, but they serve different purposes and are used in different contexts. Here's a detailed comparison:

Factory Design Pattern:

  • Purpose: Handles object creation.
  • Focus: Centers on how objects are created.
  • Responsibility: The factory class is responsible for creating objects.
  • Coupling: Can result in tighter coupling between the client and the factory.
  • Control: The factory controls which objects are created.
  • When to Use: When object creation is complex or requires abstraction.
  • Testability: Less test-friendly, as it can tightly couple creation logic to the client.

Dependency Injection (DI):

  • Purpose: Provides dependencies to a class.
  • Focus: Centers on how dependencies are provided.
  • Responsibility: The DI container or framework is responsible for injecting dependencies.
  • Coupling: Encourages loose coupling by decoupling object creation and consumption.
  • Control: The client class does not control how dependencies are created or provided.
  • When to Use: When dependencies need to be managed externally and injected dynamically.
  • Testability: Highly testable due to loose coupling, making it ideal for unit testing.
Example (Constructor Injection):

public class Service
{
    private readonly IRepository _repository;

    // Dependency is injected via the constructor
    public Service(IRepository repository)
    {
        _repository = repository;
    }

    public void Execute() => _repository.Save();
}

public interface IRepository
{
    void Save();
}

public class Repository : IRepository
{
    public void Save() => Console.WriteLine("Data Saved");
}

// In a Dependency Injection framework (e.g., .NET Core DI)
public void ConfigureServices(IServiceCollection services)
{
    services.AddTransient<IRepository, Repository>();
    services.AddTransient<Service>();
}


Example for Factory Design Pattern 

public interface IProduct

{

    void Display();

}

 

public class ProductA : IProduct

{

    public void Display() => Console.WriteLine("ProductA");

}

 

public class ProductB : IProduct

{

    public void Display() => Console.WriteLine("ProductB");

}

 

public class ProductFactory

{

    public IProduct CreateProduct(string type)

    {

        if (type == "A") return new ProductA();

        if (type == "B") return new ProductB();

        throw new ArgumentException("Invalid type");

    }

}



By Anil Singh | Rating of this article (*****)

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