A struct type is a value type that contain the value in the stack. A struct is a simple user-defined type. Struts support access modifiers, constructors, constants, fields, methods, properties, indexers, operators, events etc. Structure cannot be inherited and we can say they are sealed. Structure is implicitly inherit from System.ValueType . The default constructor of a structure initializes each field to a default value. You cannot replace the default constructor of a structure. You cannot define destructor in Structure. Structs can be inherited from an interface. Define a struct public struct Student { public int Id; public int Name; public double Age; } Example of Struct namespace StructDisplay { public class ProgramStruct { public struct...
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